INTERACTIVE SKULL MUSEUM
This finished proof-of-concept for the interactive skull museum. The big red ring is the 'menu'. Rotate it around the scene and select the skull you want to see. Once the skull is summoned, touches and gestures on the skull rotate, scale, and articulate the jaws. (Unity 5, Artec Spider 3D scanner, and GestureWorks)
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Another work in progress. This is a test of a multi-touch application for viewing high resolution 3D models of animal skulls. The skulls were from the SCSU Science Museum, and scanned in 3D in the VizLab. Viewer is a Unity app, using GestureWorks as the touch handler and can move it around onscreen.
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